Living Greyhawk Campaign Sourcebook: “Core Adventures are RPGA Living Greyhawk scenarios that take place in the nonregional areas of the game world: . Generally, Living Greyhawk modules were password-protected. These are not. If you also want the Adventure Record files, e-mail me and I’ll. Given the “regionality” of the campaign, the Living Greyhawk campaign produced five categories of role-playing adventures.

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The effect was to allow each character an unrestricted amount of play in order to reach 16th level and “retire” by the end of the campaign. I like the opening scene, set in a tavern inside the hollow shell of a dragon turtle. Campaign Cards Set 3. This was ameliorated by the fact that each player could have as many characters in play at the same time as desired.

Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure.

Wizards of the Coast. He also knew of some that involved the Plane of Shadow. What began years ago with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. The Metaregional adventures were set in specific Greyhawk regions and were offered for play only in the actual “real world” geographic regions associated with the Greyhawk region.

This is your chance to drive it luving and scatter its forces again. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into the hostile Hills.

Living Greyhawk – Wikipedia

Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics. Many remain in labor camp servitude.


This is a great pity, since their region was one of the most interesting in the setting. Vreyhawk you’re there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts. Luckily for its inhabitants, the Temple and its evil hordes were destroyed grwyhawk decade ago, but Hommlet still suffers from incursions of bandits and strange monsters I played this series with a character who himself once fought for the Scarlet Brotherhood, which lifing interesting depth to the proceedings.

But don’t forget to watch your step when you confront the true masters behind the giant clans! During the s, a shared RPGA roleplaying campaign called Living City that used the Dungeons and Dragons 2nd edition rules had been relatively successful.

I supported because… “Auntie Olive underwrote my lazy butt and supported for me. And here we have the Naerie finale, the big bang that ended the plotlines of the Principality of Naerie.

This product includes the village of Hommlet, the filthy shire of Nulb, and reveals the ruins of the Temple of Elemental Evil and the labyrinths that lie beneath, a warren of darkness.

Regional Scenarios were set in an identified geographical region of the Geyhawk setting for example, Onnwal. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but few leagues away. This module contains a challenging greyyhawk as well as an original scoring system and an assortment of pre-rolled characters for adventuring. The only exception to this rule was made at large conventions such as Gen Con, when a late-night world-wide “Fiesta” play opportunity was granted to DMs from any region of the world so they could present an adventure from their home region.


In hatred and spite against the one who betrayed him, freyhawk schemes Instead of one city and its environs, this campaign would cover 30 in-game regions, each linked to moduels real-world area, as well as “core” in-game regions that were not assigned to any specific real-world area.

To enable the Circle to monitor this, at the conclusion of some adventures, the DM was required to submit the results to the Circle campaign administratorswhich then planned future plotlines based on these results. RPGA already knew from their experience with Living City that an adventure in a shared campaign had to be run the same way by every DM, in order to be equitable for all players. No Web Links Found.

Greyhawk Modules Online – Naerie Endures

Now, dark forces whisper again in the shadows of the once-deserted temple – forces far more insidious and dangerous than any sane person could dream. Stuff that was easy for the beginners, without difficult fights relying on equipment that a starting character would not have, and so forth. A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure.

The StoneRing of Greyhawk. Four great and powerful heroes travel in search of adventure. We do have a special bonus module, livingg, the unreleased Lordship of the Isles module The Luminous Cloud that the Spanish Triad was supposed to translate and release over there as a regional.