Japanese Riichi Yaku List Hand Composition Yaku All Simples – Tanyao – (1) • Hand must not contain terminals, or 1’s or 9’s Triplet of Dragons, Round Wind. Mahjong on selfdraw (Tsumo). A player who has at least one yaku, can always declare mahjong, even if he is furiten. Riichi. Waiting on a concealed hand. Although a full Chinese or Japanese mahjong set usually contains tiles, The rules of modern Japanese mahjong recognise a couple of dozen Yaku.

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A comprehensive guide that covers all the basics of Japanese Mahjong. This item has been added to your Favorites. From Cardinals to Charlie Parker.

Mahjong Terminology Part 2 – Electric Boogaloo. Exhaustive and Abortive Draws and some other stuff that wouldn’t fit in the above section. Hello and welcome to a Beginner’s Guide to Japanese Mahjong!

If you’ve clicked this link, it means you have an interest in Japanese Mahjong, which is fantastic. If you clicked this link by mistake, stick around. You may discover a wonderful new game you can enjoy for a long time. The purpose of this guide is to provide a comprehensive and complete guide for beginners on Japanese Mahjong. Ultimately, with this guide, you will transform from this Mahjong was brought to Japan in by a soldier named Saburo Hirayama, where it grew in popularity and eventually became the most popular table game in Japan.

It is a game that is easy to learn and rewarding to master. Before you can begin playing Japanese Mahjong, you first need to learn some terms and rules.

Riichi Mahjong Yaku List | UBC Mahjong Club

Below are a list of terms that you may encounter while playing mahjong or using this guide. Rounds in Japanese mahjong are named after the four Cardinal directions: North, South, East, and West.

The rounds always follow the same order: East 1, South 2, West 3, North 4. At the start of the game, it is always the East Round. The dealer determines the hand of the round. A round consists of at least four turns, or hands. If each player wins once while they are not dealer, the round is finished and the players move on to the next round.

So, if there were only four hands in the East Round, the game would move on to the South Round. If a player wins while they are dealer, however, a bonus hand occurs. The more consecutive wins a player has, the more bonus points they can get. There are some rules that grant a yakuman a very high point hand to a player that reaches eight consecutive wins. A 2-hanchan game consists of two combined rounds of East and two combined rounds of South.


This is most easily explained the following way: Assuming there are no bonus hands Round.

Japanese Mahjong yaku – Wikipedia

A typical set of Japanese mahjong tiles consists tiles. There are five main types of tiles. Uaku 1 tile of this suit has a red and green peacock. Characters are the written system of Chinese both Cantonese and Mandarin and Japanese. One is blank, one has a large green character and one has a large red character. A hand containing all five types of tiles.

From left to right, there are 3 Wan tiles, 3 Pin tiles, 4 Sou tiles, 2 Wind tiles, and 1 Dragon tile. Meld A series of three tiles that form a patttern in some way. Melds can be either three consecutive numbers or 3 of a kind three 5’s. Pair Two of the same tile two 8’s. Quad Four of the same tile four 8’s. Terminals Any tile that has a value of 1 or 9 is considered a terminal tile, or end tile.

Honor Tiles An honor tile is any of the non-numerical tiles. Both the Wind tiles and Dragon tiles are honor tiles. Simple Tiles Any tile that has a value of 2 through 8 is a simple tile. Call A call is when you use a tile discarded by your opponent to complete one of your own melds. Calls can only be performed under certain circumstances and change the state of your hand from closed to open. Wait A wait is the tile you need in order to complete your hand and win.

A hand can have multiple waits. A yaku consists of four melds and a pair. Each yaku has its own point value. To win, a hand must meet the requirement of at least one yaku. There are also hands which are very hard to get and worth a lot of points.

When you win by tsumo, the point value for the hand is divided among the other three players. Winning by tsumo is a yaku. When you win by ron, the point value for the hand is taken from the player who discarded the tile. Winning by ron is not a yaku. Exhaustive Draw If no players win a hand during the current round, the round is considered a draw. Players receive points depending on their standing at the end of the hand.

Abortive Draw An abortive draw occurs during certain situations. If an abortive draw occurs, players discard their entire hands and begin a new hand. There are 3 types of abortive draws If all four players discard the same wind tile on the first go-around, if no calls are made, the hand is a draw.

If 4 four of a kinds are made, the hand is considered a draw. Tenpai When a player completes their hand, but does not get the tile they are waiting for, they are considered to be in Tenpai.


In the case of an exhaustive draw, players in tenpai receive points from the players who are not. No points are given if all players are in tenpai. No-Ten When a player does not complete their hand, they are not considered to be in tenpai. Instead, they are considered No-ten.

List of yaku

In the case of an exhaustive draw, players in no-ten give points to the players who are in tenpai. No points are given if all players are in no-ten. For example, if ajpanese player is waiting on a 2-Pin to complete a pair or sequence, they cannot win if another player discards a 2-Pin.

A player in furiten can only win if they drawing the tile they need from the wall themselves. Because the player discarded the 3-Pin earlier, they have placed themselves in furiten and are unable to win the hand using the discard of another player. First, the player’s hand must be closed, meaning the player cannot have made calls to open their hand. Additionally, the player must pay a deposit of points.

There is an exception to this rule however.

If a player draws a tile needed for a quadthey may call the quad if, and only if, the extra tile does not change the wait of the hand. Every kind of tile can become a dora tile.

Additionally, the same tile japansee be worth multiple dora. Which tiles are dora are indicated by their place in the wall and their place in the tile pattern.

Dora follows a sequential pattern, so if the dora indicator shows a one, two will be considered a dora, because it is next in the pattern. If two is the dora indicator, a three will be considered a dora, and so on. This continues all the way through nine. If nine is the dora indicator, the pattern loops back around and repeats from one. Dragon tiles and Wind tiles both follow their own unique cycles.

Some mahjong tile sets feature numerical tiles the fives colored all red. These red tiles are considered dora and do not need any dora indicator. If a four of the same suit is a dora indicator, the red five is worth two dora instead of one.

A set of tiles can have anywhere from 3 – 6 red tiles. A winning hand with four dora. In this hand, the 9-Sou and White Dragon are considered dora indicators, meaning the next tiles in the sequence are worth bonus points. Here, the Green Dragons are considered dora, because they come after the White Dragon in the sequence.