EBERRON PATHFINDER CONVERSION PDF

All of the core classes from have their appropriate equivalents in Pathfinder. All of the core races from Pathfinder ( humans, elves, dwarves, etc) are. An unofficial conversion. Home ยท Index; Links This work assumes that you possess a copy of Eberron Campaign Setting , as well as the Pathfinder rules (most of which is available at ). Eberron material which is.

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EberronPathfinder Conversion Wiki | FANDOM powered by Wikia

Living Construct – Subtype. The Story So Far All of the core races from Pathfinder humans, elves, dwarves, etc are represented in Eberron without any concern for rarity. Some of the other races introduced are likewise common tieflings, goblins, orcs, etc. However, there are some races that were introduced in 3. If you are doing a character conversion, keep the same the race if at all possible.

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Otherwise, find the next closest race. While the game mechanics for races are all the same, the in-game reactions between races on Eberron is quite different than on other game worlds presented by Pathfinder and other companies. So long as they respect local laws, all races can be seen as a respected people and thus crimes against pathfindrr are prosecuted regardless of race This makes any race that can sustain themselves in a civilization covnersion breaking the local laws a playable race.

Sustainable means that, as a race, they do not need to commit crimes against other intelligent races to live, like murder and cannibalism.

Thus, bugbears, goblins, hobgoblins, kobolds and orcs Neither full-blooded orcs, nor humanoids of the goblin subtype, are uncultured, uneducated or as superstitious as they might be other campaign worlds. Goblinoids on Eberron come from a proud, but fallen, empire that prized writing, engineering and other works of great intellect.

Granted the ancient Dhakaani were still very militaristic, but they were by no means hiding in hovels or living off of trash.

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Similarly, full-blooded orcs in Eberron have a nomadic, tribal society that is very reminiscent to the Converslon Americans. Granted, this society still values strength, skill at arms and fighting prowess, but that is because such skills are necessary to be a successful hunter in areas where natural predators include magical beasts.

While both goblinoid and orc culture may be offensive or unusual to those of other races, the raw, knee-jerk reaction to them found on other campaign worlds is not nearly as common on Eberron.

There are a number of races that unique to Eberron that are not found elsewhere. While not exclusive to Eberron, the following are races that have appeared in my campaign.

Concerning Goblinoids and Orcs: