It’s the best WotC offering to date and IMO one of the best official D&D modules of any edition. However, that’s not a very high bar for the most. The Reavers of Harkenwold adventure is, in a word, excellent. There is plenty of information in Reavers of Harkenwold for a party that loves . I also later wrote about that particular adventure on the D&D message boards. Hello everyone, planning to run Reavers of Harkenwold adventure and want to hear your thoughts about it, is it good, is it bad, how you ran it.
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Welcome to Reddit, the front page of the internet. There are some free ones around like Tobold’sbut a dry erase board should work just as well. It is wide open, and really depends on how they RP at the beginning.
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Review: Reavers of Harkenwold | Online Dungeon Master
Also note our banned subjects list. I plan to run this in forgotten realms and the valley has been lost and hasn’t been rediscovered as it’s surround by mist or something. Log in or sign up in seconds.
Jeff loaned it to me on the spot. Did the adventure still have the same feel as in 4e?
5E [5e] looking for Reavers of Harkenwold conversion
Reavers starts at level 2, so you are going to need some way to get them from level 1 to 2. Sent from my iPhone using EN World mobile app. Join Date Mar Posts 1. Not only is it non-linear, but there is room to drop in side-quests or whatever other ideas on might have to fill it out for your group.
I started to run it in 5th, but I did not get very far.
Hello everyone, planning to run Reavers of Harkenwold adventure and want to hear your thoughts about it, is it good, is it bad, how you ran it, should I run it? Great info just that has saved me a bunch of time, thanks. Submit a new link. Reavers of Harkenwold — new campaign setting?
Newer Post Older Post Home. It then moves into the various encounters that the PCs may meet. The Duchy of Harkenwold is a rich setting upon which the foundations of a campaign are easily laid. ShogunAssassin gave XP for this post. Book 2 starts with the plot overview for that book, and then the encounters. Since you are new, start in a tavern. Results 1 to 8 of 8. Thanks for your suggestions. The players took the hook and left in the morning. The Reavers of Harkenwold adventure is, in a word, excellent.
I believe I used a Moonshae Isles adventure, followed by a home-brew that I wrote as a follow-up to that one, followed by adventures in Waterdeep, Cormyr and Aglarond. I encountered them as a player last year and wrote about the experience in this blog post. The Battle of Albridge Nazin fled when his minions dropped, and just barely got away, even with his action point Some role-playing to visit Old Kellar in Harken to learn about the Keep, then back to Albridge to talk to Dar Gremath about plans, then back to Harken for the infiltration K1: Please read the rules wiki page for a more detailed break-down of each rule.
Does anybody have a copy of it converted? I added in two encounters for the trip from Kobold Hall back to Fallcrest, then set up the hooks to take them to Harkenwold. This includes art commissions, modules, maps, podcasts, streams, etc, whether you are charging for them or not.
Thanks a bunch if you help, man! I just started it for the third time, and it only gets better. Would it be possible for you to like, release the MapTool maps for download, or at least email them to me? Session One Online Dungeon Master. That’s what I planned to do was just use similar monsters from the MM. Since I had already allowed stunning, I only had to deal with what to do once they saved. Is Keep of the Shadowfell that bad? For more information about Wizards of the Coast or any of Wizards’ trademarks or other intellectual property, please visit their website at www.
Reavers of Harkenwold
Modify it, though, and it can be okay. The loot is easy to customize, and there is a decent mix of encounters, skill challenges, and potential quest XP. The filters work on reddit mobile. The evening started out with a bar fight a group of local tough guys tried to intimidate the party. Haven’t had the chance to run it again, but I’d like to. Perhaps your PCs discover that the iron circle land was controlled by an evil god who has similar plans on lots of planes, and the party has to plane-hop to find more clues, save more lands, and eventually take on the evil god itself.
The adventure is really a series of non-linear small encounters — contact the rebellion, upset the supply lines, recruit more rebels, negotiate with the Elves, fight off goblins… etc.
Sunday, 16th August, ,